Player-computer interaction features for designing digital play experiences across six degrees of water contact

Publication Type:
Conference Proceeding
Citation:
CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015, pp. 295 - 306
Issue Date:
2015-10-05
Filename Description Size
p295-raffe.pdfPublished version3.29 MB
Adobe PDF
Full metadata record
© 2015 ACM. Physical games involving the use of water or that are played in a water environment can be found in many cultures throughout history. However, these experiences have yet to see much benefit from advancements in digital technology. With advances in interactive technology that is waterproof, we see a great potential for digital water play. This paper provides a guide for commencing projects that aim to design and develop digital water-play experiences. A series of interaction features are provided as a result of reflecting on prior work as well as our own practice in designing playful experiences for water environments. These features are examined in terms of the effect that water has on them in relation to a taxonomy of six degrees of water contact, ranging from the player being in the vicinity of water to them being completely underwater. The intent of this paper is to prompt forward thinking in the prototype design phase of digital water-play experiences, allowing designers to learn and gain inspiration from similar past projects before development begins.
Please use this identifier to cite or link to this item: