Does gambling expenditure have any effect on crime?

Publisher:
Wiley
Publication Type:
Journal Article
Citation:
Addiction, 2024, 119, (12), pp. 2197-2204
Issue Date:
2024-12
Full metadata record
BACKGROUND AND AIMS: Australians spend more per capita on gambling than any other country in the world. Electronic gaming machines (EGM) expenditure accounts for almost 90% of this expenditure. No study to date has conducted a rigorous longitudinal analysis of the relationship between gambling expenditure and crime. This study aimed to estimate the short- and long-run relationship between gambling expenditure and crime. DESIGN: Longitudinal analysis using panel autoregressive distributed lag (ARDL) modelling. SETTING AND CASES: Recorded property and violent crimes committed in New South Wales (NSW), Australia, between 28 December 2015 and 5 January 2020. MEASUREMENTS: Monthly gross EGM expenditure profit, broken down by Local Government Area (LGA). Monthly recorded rates of assault, break enter and steal (dwelling), break enter and steal (non-dwelling), break enter and steal (total), motor vehicle theft, stealing from a motor vehicle, stealing from a retail store, stealing from the person, stealing (total) and fraud. FINDINGS: Each 10% increase in gambling expenditure in NSW is associated with annual: 7.4% increase in assaults, 10.5% increase in break and enter (dwelling) offences; 10.3% increase in break and enter (non-dwelling) offences; 11% increase in motor vehicle theft offences; 8.2% increase in stealing from motor vehicle offences; and 7.4% increase in fraud offences. CONCLUSION: Electronic gaming expenditure appears to be positively associated with property and violent crime in New South Wales, Australia.
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