Theorised best parent optimisation: an approach for playstyle creativity via preference-driven evolutionary content generation

Publication Type:
Thesis
Issue Date:
2024
Full metadata record
Genetic Algorithms rely on the discovery of the best population member to pass their genetic code onto the next generation; finding a perfect solution using this method requires large population numbers and many generations to evolve. This is important when adapting these types of algorithms into the context of an FPS. All input data comes from the player's interactions with each generated item, requiring the system to be able to function effectively without the player sorting through thousands of items; in essence, requiring a genetic algorithm to remain effective with smaller generation numbers and population sizes. This thesis proposes a solution to this problem through creating a theoretically ideal best parent in addition to relying on the best parents from each generation to be used in creating the next. This is an effective solution for this use case as it can bypass the need for multiple generations by estimating the player's preferred weapon loadout generations before that combination could appear naturally.
Please use this identifier to cite or link to this item: