General Collection
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In this study, we propose the use of virtual urban field studies (VUFS) through context-based interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field tests ...
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As we launch into an era marked by rapid technological advancements, education is experiencing disruptive transformations. Central to this shift is the integration of Artificial Intelligence (AI), ...
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Our paper explores the complex place-based relations of cross-sector partnerships between Indigenous and non-Indigenous partners. We draw on a longitudinal in-depth case study of the Bundian Way, a...
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Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these...
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The prey naivety hypothesis posits that prey are vulnerable to introduced predators because many generations in slow gradual coevolution are needed for appropriate avoidance responses to develop. I...
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Fatigue and sleepiness are complex bodily states associated with monotony as well as physical and cognitive impairment, accidents, injury, and illness. Moreover, these states are often characterist...
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In Vietnam, it is commonly believed that gender norms, sex labour segregation, and structural organization of social institutions often favour male dominance while restricting women’s roles in dome...
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Public organizations are increasingly turning to design thinking to address wicked societal issues, enhance innovation, and improve services. However, in general, public organizations do not provid...
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Designers often face situations where the only way forward is through the exploration of possibilities. However, there is a critical disconnect between understanding of how designer's think and act...
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- 151 2010 - 2019
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